Wednesday, November 27, 2013

WWE 2K14 Review:

WWE 2K14 is the latest installment in franchise's line of exciting wrestling simulations and the first to be licensed by 2K publishing. This year's game brings a new striking system, A new reversal system, "Catapult" Finishers, New games modes, old game modes, and a brand new 30 Years of WrestleMania Mode. This Year's Roster includes some old favorites from last game which include; John Cena, Randy Orton, Brock Lesnar, Rey Mysterio and plenty other while some new Additions include Ric Flair, Goldberg, The Shield, Razor Ramone, and The Immortal Hulk Hogan! The roster is a stunning 103 Wrestlers, Divas and DLC (not including managers).

Pros: 

-Huge roster
-Authentic Entrances
-30 Years of Wrestlemania
-Catapult Finishers
-100 create-a-character slots
-"Double" Finishers
-Endless Customization
-New running system works really well
-Tons of unlockables, attires, titles, ETC.
-More "comeback" moves, wake-up taunts, and "OMG`` moments.
-Title matches feel important

Cons:

-Striking system is broken (some moves can't be reversed)
-Finishers have a very odd timing
-DLC sometimes resets your data
-Grappling system is awkward, clunky.
- NO TAG TEAM NWO ENTRANCE!
-Matches sometimes feel clunky, especially with more than 2 wrestlers in the ring.
-Game is plagued with bugs and glitches.

Overall rating: 7.5/10

Dialogue: Wrestlemania 28: Triple H vs The Undertaker

This is the match That goes with my dialogue:


Wednesday, November 13, 2013

Quick-Write: 64,800 Educational Minutes


If I had to make a Pie Chart showing what I spend my time doing in class, 70% of my time is divided between meditation and day-dreaming. I put these two together because I feel that they are basically interchangeable because I do both in-class and I usually do them around the same time, which is usually when i`m being ordered to do my work by my educational master. I dunno, I feel that Day-dreaming and Meditation should be included as apart of every school-child`s day. It would help the mentally handicapped kids relax and it would help the slackers get their shut-eye. It would also benefit the kids like me who care more about fantasy than reality. The other 30% of my time would be divided between working and talking with acquaintances or random people around me.

Quick-Write: MINIONS!


If I had a group of Minions, (around 200) I would make them build a gladiatorial arena in my backyard. I would the make them fashion weapons and armor for them to use and I would create a Barracks where I could train them to fight against eachother. They could carry Pole-arms, Blades, Blunt instruments, And other various tools. I would then host the first annual "Week Of the slaughter" Where every-day for a week, I would have `Minion Gladiatorial Combat`and people could come pay to watch. We would number the Minions from 1-200 and we would have a raffle. We would draw about 20-30 names a day and the Minions that survive the combat arena get to go home. That sounds like a good idea, and I could make a little money off the Minions too!

Wednesday, November 6, 2013

Key Wrestling Terminology:


Here are some basic terms that any person who watches wrestling should know, or eventually will know.

Face: A Face (Commonly referred to as a baby-face) is a character who is a Hero in story-line, usually opposes a Heel character.

Heel: A Heel is a Villain in story-line who antagonizes a Face character and even other Heels.

Angle: A fictional story-line, Usually beings with one wrestler attacking another wrestler or a Conflict over a Championship.

Card: A list of matches or events that go on during the show. The last match of the night is called the "Main Event"

Finish: The planned end of the match.

Gimmick: The personality or character of a Wrestler. For example, Cm Punk's Character (picture below) has a "Drug Free" Gimmick.

Abort: To abandon a story-line before the "blow-off" (End of an angle) due to lack of interest from the fans.

Draw; 1: When there is no clear winner in a match 2: a match or a Wrestler that the fans will pay to see.

Finishing Move: A Wrestler's Signature move that usually leads to a pinfall or submission.

No-Sell: When a Wrestler shows no reaction to another wrestler's offence.

Number One Contender: The wrestler who is next in line for a championship match.

 Kayfabe: Is the portrayal of staged events as if they were true.